AI Insights · Timothy · October 2021
Top 5 Third Person Games on iOS in Costa Rica Q3 2021
Explore the performance of the top 5 third-person games on iOS in Costa Rica for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top third-person games on iOS in Costa Rica showed varied performance in terms of downloads, revenue, and active user trends. Here’s a detailed look at how each of these games fared during this period, based on data from Sensor Tower.
Free Fire from Garena International I Private Limited exhibited consistent weekly revenue, peaking at approximately $22K in the week of August 23. Weekly downloads showed a slight decline, starting at around 1.3K in early July and dropping to just over 1K by the end of September. Active users saw a noticeable increase in July, reaching a high of 87K, before gradually tapering off to around 71K by the end of the quarter.
Crash Bandicoot: On the Run!, published by King, had modest revenue figures, with its highest weekly revenue at $128 in mid-August. Downloads fluctuated, peaking at 889 in late August before dropping to 453 by the end of September. The game’s active users showed a downward trend, starting at 3.6K in late August and closing the quarter at approximately 2.9K.
Subway Surfers by Sybo Games ApS saw a significant spike in revenue at the end of August, reaching $409. Downloads remained relatively steady, hovering around 600-700 per week, with a minor peak at 710 in late August. The active user base remained stable, averaging around 10K throughout the quarter.
Nintendo Co., Ltd.’s Mario Kart Tour experienced varied weekly revenue, peaking at $567 in late July. Downloads saw an upward trend towards the end of the quarter, reaching 865 in the last week of September. Active users were relatively stable, starting at 5.4K in late June and ending the quarter slightly higher at 5.7K.
Stumble Guys from Scopely, Inc. showed consistent growth in revenue, peaking at $100 in mid-September. Downloads also saw a gradual increase, with a notable peak of 620 in mid-August. The game’s active users grew steadily throughout the quarter, starting at 1.1K in early July and reaching 1.9K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.